|
Post by FauxBestaan on Dec 20, 2008 14:09:39 GMT
After a few months of being lazy, I decided to do something This video shows a custom model I managed to successfully create yesterday The glow on the cube is due to the item being +5 (Blade +5). Also, this was only a test to see if I could make a working model. Expect some new models soon uk.youtube.com/watch?v=mlVWA4Ruit4&fmt=18Watch in high quality: uk.youtube.com/watch?v=mlVWA4Ruit4&fmt=18Programs used: Milkshape Blender + custom export script (very shoddy atm) The GIMP Sweetscape 010 Editor
|
|
|
Post by Alfarjamie on Dec 20, 2008 14:18:11 GMT
Nice =]
|
|
|
Post by badtothebone on Feb 16, 2009 19:55:02 GMT
hey can u somehow change mitril katana to a schyte from warrior Battle Mode ? pls pls pls
|
|
|
Post by FauxBestaan on Feb 17, 2009 0:46:43 GMT
hey can u somehow change mitril katana to a schyte from warrior Battle Mode ? pls pls pls 1. It's easy, as it's a simple model swap. 2. I don't do model swaps. 3. I don't take requests -.-
|
|
|
Post by chrysley on Apr 13, 2009 23:18:23 GMT
If you'd allow me. I can make custom 3d weapon models for you to experiment on. I'd love to see this through. You can view my stuff here: chrysley.deviantart.com
|
|
|
Post by FauxBestaan on Apr 22, 2009 10:31:51 GMT
If you'd allow me. I can make custom 3d weapon models for you to experiment on. I'd love to see this through. You can view my stuff here: chrysley.deviantart.comFunnily enough, I was looking through your renders about a month ago, and I was quite impressed Anyways, feel free to whip up some basic models if you wish (no alpha transparency, as that requires creating an EFX file for the model, along with an EBS file). I've almost finished my EBM exporter script for Blender (being without the net from April 3rd to April 21st gave me plenty of time to work on it), so I'd like something to test it with
|
|
|
Post by chrysley on Apr 25, 2009 21:10:37 GMT
Cool. Problem is. I work in 3ds max. Although I will be able to export obj files for you to use in blender.
I also don't know the proper placement of the weapons. Where is it's pivot point located. Is it located at the origin?
Anyway I can just create the model and export it for you to set it up in blender as you wish.
|
|
|
Post by FauxBestaan on Apr 26, 2009 9:24:43 GMT
Cool. Problem is. I work in 3ds max. Although I will be able to export obj files for you to use in blender. I also don't know the proper placement of the weapons. Where is it's pivot point located. Is it located at the origin? Anyway I can just create the model and export it for you to set it up in blender as you wish. Yup, it's at the origin. Also, It would be fine if you just exported the models for me to set up, but please try to use a model format that supports per-vertex UV and not face UV.
|
|
|
Post by chrysley on Apr 27, 2009 10:29:46 GMT
Uh... I'm not sure if OBJ format uses per face UV. What formats can blender import? Can it import 3DS files? Though I'm not sure that's a good format either. Edit: I checked out the 3ds format and it only supports per-vertex UV so I think its a good format to export to. That's if, blender supports it.
|
|
|
Post by FauxBestaan on Apr 28, 2009 8:41:55 GMT
Uh... I'm not sure if OBJ format uses per face UV. What formats can blender import? Can it import 3DS files? Though I'm not sure that's a good format either. Edit: I checked out the 3ds format and it only supports per-vertex UV so I think its a good format to export to. That's if, blender supports it. Yes, *.obj is face-uv-only, and yes, Blender imports *.3ds
|
|